Ars Technica
Ars Technica
US · 1 hrs ago

Ars Live recap: How can we stop publishers from killing their own games?

Video Game Preservation: Saving Yesterday’s Games for Tomorrow’s Players | Ars Live This week, Ars hosted a live discussion with Ross Scott about the Stop Killing Games movement and its ongoing efforts to ensure that games remain playable even after the original publisher shuts down the online servers undergirding them. Scott talked with Ars Technica Senior Gaming Editor Kyle Orland, saying said he felt the situation around long-term game access was already “intolerable a decade and a half ago” and that he “kept hoping someone else would kick this off, [someone] more experienced or knowledgeable, but it felt like nothing was happening.” Scott said he felt making the effort to organize a movement against the practice was like “[drawing] the short straw on this, essentially.” During the conv
Ars Technica
Do you trust Ars Technica?
Sign in to rate
Discussion
?

No comments yet — be the first to start the discussion!